using Unity.VisualScripting; using UnityEngine; public class Esculators : MonoBehaviour { Vector3 moveTo; public Transform target; public float speed = 1.0f; Transform current; void FixedUpdate () { } void OnCollisionStay(Collision collision) { if (collision.collider.tag == "Player") { collision.transform.position = Vector3.MoveTowards(collision.transform.position, target.position, speed * Time.fixedDeltaTime); Debug.Log("esuclator started"); } } }