using UnityEngine; using UnityEngine.Audio; using UnityEngine.UI; public class SettingsMenu : MonoBehaviour { Slider volumeSlider; public AudioMixer audioMixer; float masterVolume = 0; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { // Slider volumeSlider = GetComponentInChildren(); } // Update is called once per frame void Update() { } public void adjustVolume() { Slider volumeSlider = GetComponentInChildren(); masterVolume = volumeSlider.value; audioMixer.SetFloat("Master", masterVolume * 20); Debug.Log(masterVolume); } }