using UnityEngine; using UnityEngine.SceneManagement; public class MainMenu : MonoBehaviour { public string loadLevel; public void PlayGame() { Debug.Log("Loading " + loadLevel); SceneManager.LoadScene(loadLevel); } public void ExitGame() { Debug.Log("Exitting.."); Application.Quit(); } void Start() { Cursor.lockState = CursorLockMode.None; } // Update is called once per frame void Update() { } }