using UnityEngine; public class PlayerMovement : MonoBehaviour { // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } // Update is called once per frame void FixedUpdate() { if (Input.GetKey("w")) { Debug.Log("Forward"); } if (Input.GetKey("s")) { Debug.Log("Backward"); } if (Input.GetKey("a")) { // these work trust me Debug.Log("Left"); } if (Input.GetKey("d")) { Debug.Log("Right"); } } }