HatCatter/Assets/Scripts/HighSpeedTrainPass.cs

17 lines
424 B
C#
Executable File

using UnityEngine;
public class HighSpeedTrainPass : MonoBehaviour
{
Vector3 moveTo;
public Transform target;
public float speed = 1.0f;
Transform current;
void FixedUpdate() {
current = GetComponent<Transform>();
transform.position = Vector3.MoveTowards(current.position, target.position, speed * Time.fixedDeltaTime); // i think this will be the best way to do it (for now)
}
}