HatCatter/Assets/Scripts/GameManager.cs

31 lines
825 B
C#
Executable File

using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
public float maxHealth = 100; // when multiplayer is added, we should make health more independent of the whole game manager
public float currentHealth;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
currentHealth = maxHealth; // this is the best way... said the impulsive liar
}
// Update is called once per frame
void Update()
{
if (currentHealth == 0){
SceneManager.LoadScene("MainMenu");
}
if (Input.GetKey("k")) {
currentHealth = 0;
}
if (Input.GetKey("escape")) {
Debug.Log("Quit");
Application.Quit();
}
}
}