HatCatter/Assets/Weapons/testGun/testGun.cs

29 lines
603 B
C#

using System;
using JetBrains.Annotations;
using UnityEngine;
using System.Collections;
public class testGun : MonoBehaviour
{
public GameManager gm;
public GameObject bullet;
public Vector3 bulletSpawn;
public GameObject spawner;
Camera camera;
void Start() {
Camera camera = FindAnyObjectByType<Camera>();
Ray ray = camera.ScreenPointToRay(Input.mousePosition);
}
void Update() {
bulletSpawn = spawner.transform.position;
if (Input.GetMouseButton(0)) {
Instantiate(bullet, bulletSpawn, Quaternion.identity);
}
}
}