diff --git a/Assets/Scenes/Level01.unity b/Assets/Scenes/Level01.unity index 5630e2f..83668c4 100644 --- a/Assets/Scenes/Level01.unity +++ b/Assets/Scenes/Level01.unity @@ -519,7 +519,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 715590524} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 1, z: -26.47} + m_LocalPosition: {x: -15.88, y: 1, z: -16.65} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: @@ -541,6 +541,7 @@ MonoBehaviour: m_EditorClassIdentifier: rb: {fileID: 715590525} forwardForce: 1000 + sidewaysForce: 1000 --- !u!1 &811151746 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs index 1d59353..c10d533 100644 --- a/Assets/Scripts/PlayerMovement.cs +++ b/Assets/Scripts/PlayerMovement.cs @@ -9,6 +9,9 @@ public class PlayerMovement : MonoBehaviour public float forwardForce = 1000f; + public float sidewaysForce = 1000f; + + // Start is called before the first frame update void Start() { @@ -21,5 +24,9 @@ public class PlayerMovement : MonoBehaviour if (Input.GetKey("w")) { rb.AddForce(forwardForce * Time.deltaTime, 0, 0); } + + if (Input.GetKey ("s")) { + rb.AddForce(-forwardForce * Time.deltaTime, 0, 0); + } } }