adding multiplayer

This commit is contained in:
logzinga 2023-02-20 15:07:02 +11:00
parent 40a8f80090
commit c96fdcb24f
6 changed files with 355 additions and 232 deletions

8
Assets/Prefabs.meta Normal file
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using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using Unity.Netcode;
using UnityEngine; using UnityEngine;
public class PlayerMovement : MonoBehaviour public class PlayerMovement : NetworkBehaviour
{ {
public Rigidbody rb; public NetworkVariable<int> randomNumber = new NetworkVariable<int>(1);
public float forwardForce = 1000f; private void Update() {
public float sidewaysForce = 1000f; if (!IsOwner) return;
Vector3 moveDir = new Vector3(0, 0, 0);
// Start is called before the first frame update if (Input.GetKey(KeyCode.W)) moveDir.z = +1f;
void Start() if (Input.GetKey(KeyCode.S)) moveDir.z = -1f;
{ if (Input.GetKey(KeyCode.A)) moveDir.x = -1f;
if (Input.GetKey(KeyCode.D)) moveDir.x = +1f;
}
// Update is called once per frame float moveSpeed = 3f;
void FixedUpdate() transform.position += moveDir * moveSpeed * Time.deltaTime;
{
if (Input.GetKey("w")) {
rb.AddForce(forwardForce * Time.deltaTime, 0, 0);
}
if (Input.GetKey("s")) {
rb.AddForce(-forwardForce * Time.deltaTime, 0, 0);
}
if (Input.GetKey("a")) {
rb.AddForce(0, 0, sidewaysForce * Time.deltaTime);
}
} }
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m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: m_Name:
@ -488,9 +488,9 @@ MonoBehaviour:
m_SceneHierarchy: m_SceneHierarchy:
m_TreeViewState: m_TreeViewState:
scrollPos: {x: 0, y: 0} scrollPos: {x: 0, y: 0}
m_SelectedIDs: 7af9ffff m_SelectedIDs:
m_LastClickedID: -1670 m_LastClickedID: 0
m_ExpandedIDs: 00faffff38fbffff m_ExpandedIDs: 38fbffff
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: m_Name:
@ -772,9 +772,9 @@ MonoBehaviour:
m_PlayAudio: 0 m_PlayAudio: 0
m_AudioPlay: 0 m_AudioPlay: 0
m_Position: m_Position:
m_Target: {x: -5.4252777, y: -0.47491455, z: -14.057641} m_Target: {x: -11.182868, y: 8.595977, z: -24.207138}
speed: 2 speed: 2
m_Value: {x: -5.4252777, y: -0.47491455, z: -14.057641} m_Value: {x: -11.182868, y: 8.595977, z: -24.207138}
m_RenderMode: 0 m_RenderMode: 0
m_CameraMode: m_CameraMode:
drawMode: 0 drawMode: 0
@ -821,9 +821,9 @@ MonoBehaviour:
m_GridAxis: 1 m_GridAxis: 1
m_gridOpacity: 0.5 m_gridOpacity: 0.5
m_Rotation: m_Rotation:
m_Target: {x: -0.07233876, y: 0.8632455, z: -0.12941597, w: -0.4825229} m_Target: {x: 0.19744706, y: 0.5197735, z: -0.12489157, w: 0.8217393}
speed: 2 speed: 2
m_Value: {x: -0.07233867, y: 0.8632445, z: -0.12941583, w: -0.48252234} m_Value: {x: 0.19744708, y: 0.5197735, z: -0.12489157, w: 0.8217394}
m_Size: m_Size:
m_Target: 10 m_Target: 10
speed: 2 speed: 2
@ -913,7 +913,7 @@ MonoBehaviour:
m_HSlider: 0 m_HSlider: 0
m_VSlider: 0 m_VSlider: 0
m_IgnoreScrollWheelUntilClicked: 0 m_IgnoreScrollWheelUntilClicked: 0
m_EnableMouseInput: 1 m_EnableMouseInput: 0
m_EnableSliderZoomHorizontal: 0 m_EnableSliderZoomHorizontal: 0
m_EnableSliderZoomVertical: 0 m_EnableSliderZoomVertical: 0
m_UniformScale: 1 m_UniformScale: 1