diff --git a/Assets/Scenes/Level01.unity b/Assets/Scenes/Level01.unity index 24e46a0..5630e2f 100644 --- a/Assets/Scenes/Level01.unity +++ b/Assets/Scenes/Level01.unity @@ -218,7 +218,7 @@ Transform: m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 2 + m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &477755281 GameObject: @@ -315,7 +315,7 @@ Transform: m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 3 + m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &705507993 GameObject: @@ -409,7 +409,7 @@ Transform: m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 1 + m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0} --- !u!1 &715590524 GameObject: @@ -424,6 +424,7 @@ GameObject: - component: {fileID: 715590527} - component: {fileID: 715590526} - component: {fileID: 715590525} + - component: {fileID: 715590530} m_Layer: 0 m_Name: Player m_TagString: Player @@ -445,7 +446,7 @@ Rigidbody: m_UseGravity: 1 m_IsKinematic: 0 m_Interpolate: 0 - m_Constraints: 0 + m_Constraints: 112 m_CollisionDetection: 0 --- !u!65 &715590526 BoxCollider: @@ -518,13 +519,28 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 715590524} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 1, z: -5.14} + m_LocalPosition: {x: 0, y: 1, z: -26.47} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 - m_Children: [] + m_Children: + - {fileID: 963194228} m_Father: {fileID: 0} - m_RootOrder: 6 + m_RootOrder: 5 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!114 &715590530 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 715590524} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 7abe468bd4bb568659351bd3fdfd3a3c, type: 3} + m_Name: + m_EditorClassIdentifier: + rb: {fileID: 715590525} + forwardForce: 1000 --- !u!1 &811151746 GameObject: m_ObjectHideFlags: 0 @@ -620,7 +636,7 @@ Transform: m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 4 + m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 119.883, z: 0} --- !u!1 &963194225 GameObject: @@ -698,14 +714,14 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 963194225} - m_LocalRotation: {x: -0, y: -0.9417428, z: -0, w: 0.33633393} - m_LocalPosition: {x: 0, y: 1, z: -10} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0, y: 0.5, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] - m_Father: {fileID: 0} + m_Father: {fileID: 715590529} m_RootOrder: 0 - m_LocalEulerAnglesHint: {x: 0, y: -140.693, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!1 &1493043239 GameObject: m_ObjectHideFlags: 0 @@ -801,5 +817,5 @@ Transform: m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 5 + m_RootOrder: 4 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs index bb9f2a4..1d59353 100644 --- a/Assets/Scripts/PlayerMovement.cs +++ b/Assets/Scripts/PlayerMovement.cs @@ -18,7 +18,7 @@ public class PlayerMovement : MonoBehaviour // Update is called once per frame void FixedUpdate() { - if (Input.GetKey("W")) { + if (Input.GetKey("w")) { rb.AddForce(forwardForce * Time.deltaTime, 0, 0); } }