using UnityEngine; namespace NobleConnect { /// Settings used by Noble Connect to authenticate with the relay and punchthrough services public class NobleConnectSettings : ScriptableObject { /// Used to identify your game and authenticate with the relay servers /// /// This is populated for you when you go through the setup wizard but you can also set it manually here. /// Your game ID is available any time on the dashboard at noblewhale.com /// [Tooltip("Used to identify your game and authenticate with the relay servers")] public string gameID; [HideInInspector] public ushort relayServerPort = 3478; } }