using UnityEngine;
namespace NobleConnect
{
/// Settings used by Noble Connect to authenticate with the relay and punchthrough services
public class NobleConnectSettings : ScriptableObject
{
/// Used to identify your game and authenticate with the relay servers
///
/// This is populated for you when you go through the setup wizard but you can also set it manually here.
/// Your game ID is available any time on the dashboard at noblewhale.com
///
[Tooltip("Used to identify your game and authenticate with the relay servers")]
public string gameID;
[HideInInspector]
public ushort relayServerPort = 3478;
}
}