using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovement : MonoBehaviour { public Rigidbody rb; public float forwardForce = 1000f; public float sidewaysForce = 1000f; // Start is called before the first frame update void Start() { } // Update is called once per frame void FixedUpdate() { if (Input.GetKey("w")) { rb.AddForce(forwardForce * Time.deltaTime, 0, 0); } if (Input.GetKey ("s")) { rb.AddForce(-forwardForce * Time.deltaTime, 0, 0); } } }