Example scene that demonstrates how to utilize the Noble Connect relay and punchthrough services with Netcode for GameObjects The buttons and text boxes can be used to host a server or connect as a client. When running as a host, the host IP and port are displayed. When running as a client, the host IP and port can be entered in the text boxes to connect to the host. When a client connects, a player will be spawned that can be moved around with the arrow keys. The connection type will be displayed on the client: DIRECT - The connection was made directly to the host's IP. PUNCHTHROUGH - The connection was made to an address on the host's router discovered via punchthrough. RELAY - The connection is using the Noble Connect relays.