using Unity.Netcode; using UnityEngine; namespace NobleConnect.Examples.NetCodeForGameObjects { public class GUILabelFromText : MonoBehaviour { public TextAsset textFile; TMPro.TMP_Text textComponent; string text; void Start() { text = textFile.text; textComponent = GetComponent(); textComponent.text = text; } private void Update() { if (NetworkManager.Singleton && textComponent) { textComponent.enabled = !NetworkManager.Singleton.IsServer && !NetworkManager.Singleton.IsClient; } } } }