18 lines
378 B
C#
18 lines
378 B
C#
using NobleConnect.NetCodeForGameObjects;
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using System;
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using Unity.Netcode;
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using Unity.Netcode.Transports.UTP;
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using Unity.Networking.Transport;
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using UnityEngine;
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public class ServerMenu : MonoBehaviour
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{
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public void HostGame () {
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NetworkManager.Singleton.StartHost();
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}
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public void JoinGame () {
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NetworkManager.Singleton.StartClient();
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}
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}
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