HatGunner/Assets/Scripts/ServerMenu.cs

18 lines
378 B
C#

using NobleConnect.NetCodeForGameObjects;
using System;
using Unity.Netcode;
using Unity.Netcode.Transports.UTP;
using Unity.Networking.Transport;
using UnityEngine;
public class ServerMenu : MonoBehaviour
{
public void HostGame () {
NetworkManager.Singleton.StartHost();
}
public void JoinGame () {
NetworkManager.Singleton.StartClient();
}
}