HatGunner/Assets/Noble Connect/NetCode for GameObjects/Examples/Basic
logzinga ae74cd2938 quick sync 2023-02-28 14:02:01 +11:00
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Example NetCode for GameObjects.unity quick sync 2023-02-28 14:02:01 +11:00
Example NetCode for GameObjects.unity.meta quick sync 2023-02-28 14:02:01 +11:00
ExampleNetCodeNetworkHUD.cs quick sync 2023-02-28 14:02:01 +11:00
ExampleNetCodeNetworkHUD.cs.meta quick sync 2023-02-28 14:02:01 +11:00
README.txt quick sync 2023-02-28 14:02:01 +11:00
README.txt.meta quick sync 2023-02-28 14:02:01 +11:00

README.txt

Example scene that demonstrates how to utilize the Noble Connect relay and punchthrough services with Netcode for GameObjects

The buttons and text boxes can be used to host a server or connect as a client. When running as a host, the 
host IP and port are displayed. When running as a client, the host IP and port can be entered in the text boxes 
to connect to the host.

When a client connects, a player will be spawned that can be moved around with the arrow keys.

The connection type will be displayed on the client:
DIRECT - The connection was made directly to the host's IP.
PUNCHTHROUGH - The connection was made to an address on the host's router discovered via punchthrough.
RELAY - The connection is using the Noble Connect relays.