27 lines
542 B
C#
27 lines
542 B
C#
using Unity.VisualScripting;
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using UnityEngine;
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public class Esculators : MonoBehaviour
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{
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Vector3 moveTo;
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public Transform target;
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public float speed = 1.0f;
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Transform current;
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void FixedUpdate () {
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}
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void OnCollisionStay(Collision collision) {
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if (collision.collider.tag == "Player") {
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collision.transform.position = Vector3.MoveTowards(collision.transform.position, target.position, speed * Time.fixedDeltaTime);
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Debug.Log("esuclator started");
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}
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}
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}
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