HatCatter/Assets/Scripts/Esculators.cs

27 lines
542 B
C#

using Unity.VisualScripting;
using UnityEngine;
public class Esculators : MonoBehaviour
{
Vector3 moveTo;
public Transform target;
public float speed = 1.0f;
Transform current;
void FixedUpdate () {
}
void OnCollisionStay(Collision collision) {
if (collision.collider.tag == "Player") {
collision.transform.position = Vector3.MoveTowards(collision.transform.position, target.position, speed * Time.fixedDeltaTime);
Debug.Log("esuclator started");
}
}
}