working first person (somewhat) and better player movement
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@ -218,7 +218,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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--- !u!1 &477755281
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GameObject:
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@ -315,7 +315,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 3
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &705507993
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GameObject:
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@ -409,7 +409,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 1
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
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--- !u!1 &715590524
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GameObject:
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@ -424,6 +424,7 @@ GameObject:
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- component: {fileID: 715590527}
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- component: {fileID: 715590526}
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- component: {fileID: 715590525}
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- component: {fileID: 715590530}
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m_Layer: 0
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m_Name: Player
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m_TagString: Player
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@ -445,7 +446,7 @@ Rigidbody:
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m_UseGravity: 1
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Constraints: 0
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m_Constraints: 112
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m_CollisionDetection: 0
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--- !u!65 &715590526
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BoxCollider:
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@ -518,13 +519,28 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 715590524}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 1, z: -5.14}
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m_LocalPosition: {x: 0, y: 1, z: -26.47}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children:
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- {fileID: 963194228}
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m_RootOrder: 5
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--- !u!114 &715590530
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 715590524}
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m_Script: {fileID: 11500000, guid: 7abe468bd4bb568659351bd3fdfd3a3c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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rb: {fileID: 715590525}
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forwardForce: 1000
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--- !u!1 &811151746
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GameObject:
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m_ObjectHideFlags: 0
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@ -620,7 +636,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 4
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 119.883, z: 0}
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--- !u!1 &963194225
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GameObject:
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@ -698,14 +714,14 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 963194225}
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m_LocalRotation: {x: -0, y: -0.9417428, z: -0, w: 0.33633393}
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m_LocalPosition: {x: 0, y: 1, z: -10}
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m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068}
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m_LocalPosition: {x: 0, y: 0.5, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 715590529}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: -140.693, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
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--- !u!1 &1493043239
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GameObject:
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m_ObjectHideFlags: 0
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@ -801,5 +817,5 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 5
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -18,7 +18,7 @@ public class PlayerMovement : MonoBehaviour
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// Update is called once per frame
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void FixedUpdate()
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{
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if (Input.GetKey("W")) {
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if (Input.GetKey("w")) {
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rb.AddForce(forwardForce * Time.deltaTime, 0, 0);
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}
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}
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