HatGunner/Assets/Noble Connect/NetCode for GameObjects/Examples/Basic/README.txt

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Example scene that demonstrates how to utilize the Noble Connect relay and punchthrough services with Netcode for GameObjects
The buttons and text boxes can be used to host a server or connect as a client. When running as a host, the
host IP and port are displayed. When running as a client, the host IP and port can be entered in the text boxes
to connect to the host.
When a client connects, a player will be spawned that can be moved around with the arrow keys.
The connection type will be displayed on the client:
DIRECT - The connection was made directly to the host's IP.
PUNCHTHROUGH - The connection was made to an address on the host's router discovered via punchthrough.
RELAY - The connection is using the Noble Connect relays.